
RAM is the memory used by virtually every single app that you run on your PC, in order to store and retrieve all the data they need in order to function properly. With the optimizations we made to BlueStacks 5, you will now be able to run multiple instances much better than before. While these optimizations are essentially vestigial for the average user, they will be quintessential for the most hardcore gamers who play Rise of Kingdoms on multiple accounts and on several cities simultaneously, particularly since, even with Eco Mode, this resource consumption can steadily add up.

Meanwhile, BlueStacks 4 showed a CPU usage of 1.7% with Eco Mode running, which corresponds to around 84% reduction in usage in relation to the initial value. BlueStacks 5 shows around 0.3% to 0.8% CPU consumption under these conditions, which means that Eco Mode effectively reduces the usage by up to 97%. In these comparison pictures, both BlueStacks clients have Eco Mode activated and configured to 5 FPS. Nevertheless, a good point of entry for this comparison would be the boot times and loading times for both games, which are some of the first things you’ll encounter in the game. Luckily, since they’re lighter than most games out there, these mobile titles often feature very short and quick loading screens, especially if you’re playing them on BlueStacks and have a decent PC. Some titles on other platforms have managed to disguise their loading screens with gameplay elements to give the illusion of no loading, but mobile games still haven’t gotten to this point.

Our objective here is to show you through our own testing and data how BlueStacks 5 measures up so that you can decide for yourself if it’s worth upgrading (protip: It definitely is).Īs gamers, we’re no strangers to load screens these are just things you get used to as virtually every game features them. This time around, we’ll be taking a look at Rise of Kingdoms, the popular war game. In this series of articles, we will be comparing the new BlueStacks 5 to its predecessor for playing specific popular games, in relation to several aspects such as resource consumption, multi-instance capabilities, performance, and load times.


But what does this mean in practice? Furthermore, if you’ve already been able to run BlueStacks 4 adequately with your current hardware, what would the improvements that we’ve implemented in BlueStacks 5 be worth to you? You’ve probably heard about how the new BlueStacks 5 is the fastest and lightest our Android emulator has ever been, at least when compared to the previous versions.
